|Apr 2003 - Current||Metafy LLC||Founder / |
Architect / Developer
|Independent software vendor, responsible for all aspects of business, from sales and marketing to product development. The company's flagship product, Anthracite, is a visual web mining toolkit that empowers non-programmers to build high value spidering and scraping solutions for business data using a straighforward drag and drop interface. Designed for MacOS X, developed in Objective-C/Cocoa, and now at version 1.7.3 with more than 100K lines. In regular use by hundreds of customers on four continents.
Also provide consulting services for Mac development, such as this Cocoa/CoreGraphics project for the Denver Art Museum, and web development, such as NDXR Market Index Platform (work in progress).
Now also developing for iPhone!
|Jul 2007 - Current||RPG, LLC||Co-Founder|
|SushiBar : Facebook Application. Developed PHP/FBML application that allows Facebook users to "send sushi" to each other. 5000 users.
That Is So Boulder : An experiment in local news. (Please try it! It's like Digg but for our local area.)
CrowdFunder / SchoolFunder : Provided strategy, product and engineering management services for destination and private label social finance sites built on Symfony PHP MVC framework.
|Oct 2006 - May 2007||Eyevee.TV||Co-Founder /|
President / CEO
|Relative to development: oversaw product strategy, design and development for this user generated live video platform company. Frequent presenter/evangelist of technology and platform.|
|Fall 2002 - Present||Joseph & Orange, LLC||
Architect / Developer
CrystalClarity : Developed custom PHP e-commerce site for leading publisher of enlightenment content. Built front-end to pixel-accurate specifications, back-end administrative and editorial tools for product database and site content, integrated with Yahoo Store checkout including database synchronization glue. Client reports substantial increase in sales due to new site.
HollywoodWannabe / TriDigital : Developed fully custom PHP website built to pixel-accurate specifications featuring social network functionality for this "Web 2.0" talent agency startup.
Project "Campsite" : Built voter contact management system for congressional campaign deployed across multiple offices. Highlights include: more than 250K voter records under management; user change management logging; walk/call list and map generation; volunteer tracking.
Project "Bunker" : Internet radio station playlist management system. Also provided Perl-based audience analysis tool for Real Networks' extremely large streaming radio logs.
|Jul 2001 - Jul 2002||AudioMill (RealNetworks)||Engineering Manager||Managed team of half a dozen developers, contractors and testers building large-scale internet radio monitoring system tracking songs played on more than 1000 radio stations in real time. Developed algorithm and software to analyze "genre profile" to categorize radio stations based on playlists. Served as consultant during technology transfer after acquisition by Real Networks.|
|Oct 1996 - Jan 2001||
|Founder / CEO||Architect of company's patented multi-channel station management system that uniquely integrated live, pre-recorded and web content. Worked directly with lead and support developers on all requirements and specifications. During earliest startup phase, developed systems to manage on-air assist playlists, listener feedback, streaming server and webcam. See US6434621 "Apparatus and Method of Using Same for Internet and Intranet Broadcast Channel Creation and Management."|
|Feb 1996 - Oct 1996||bandwidth unlimited||Principal / Developer||Provided entertainment technology consulting, development and content services to a wide variety of clients including Apple Computer, TCI/Ingenius, @Home, SportsLine, LiveWorld/TalkCity, and the Digital Camera Network, ranging from webcast production to game development to concept prototypes.|
|Feb 1993 - Feb 1996||
|Senior Electronic Image Director||Researcher in Apple's online R&D lab responsible for developing and demonstrating leading edge concepts to help the company leverage its desktop publishing franchise in the emerging internet era on desktop, tv and handheld platforms. Frequent presenter of original work to internal and external high-level audiences. Developed high-fidelity prototypes using diverse available tools. Creative Director for many team projects, from visual chat interfaces to a skunkworks project to completely overhaul the company's flagship online service.|